

You let the character’s emotions and expressions do the talking, and Sloclap has certainly captured that rare form of storytelling.

It’s the kind of storytelling you want without the need of excessive exposition. I had felt like I was questioning everything every time I would kill an assassin and see their terrified, voiceless face’s as they knew their fates were sealed. You go off and fight these monsters, yet you can’t help but feel as if you’re doing something wrong, as if this isn’t the right answer. It reminds me a bit like Shadow of Colossus. Many of them would simply rather not fight you, though your own lust prevents you from accepting their reasoning. It’s not until you arrive that they’re reminded of their mistakes, with the environment shifting to show this.

While they showed no mercy to your family, in the eight years that has since passed they have come to regret their harsh nature. There’s a personality in the way these stages go from one environment to another in an instant that tells a lot about the assassins themselves. You may find yourself battling through a drug lord’s den, only to be whisked away to a forest of tranquility. In total, there are five stages that the players will venture through, each boasting a large variety of environments. The phrase “A picture is worth a thousand words” comes to mind when playing through Sifu and its beautifully crafted world. No, instead, Sloclap has managed to express the story of Sifu through the excellent use of the game’s watercolor inspired art direction. However, it is with consequences, as for every death the character experiences, they must sacrifice their own youth, aging more and more with each death.Īs far as the story goes, Sifu isn’t your traditional narrative-driven game as it features very little lines of dialogue. While the protagonist travels this road alone, it is not without aid, as they hold a magical talisman that is capable of reviving them from death. This is the premise of Sifu, a classic tale of revenge, though one with an added twist. How far are you willing to go in order to avenge your family? That’s the question that Sifu asks players as they embark on a journey playing a young Kung Fu student, who seeks vengeance against five assassins that have brutally murdered their family. The question is: is this a path of enlightenment or do the developers become drunken masters? Read on to find out in the MP1st Sifu review. Are you a fan of old Kung-Fu movies? The ones where a student goes for blood to seek revenge for their master/loved ones? If so, developer Sloclap decided to do just that with Sifu, a brawler with a heavy emphasis on Eastern (Chinese) themes of honor, respect, revenge, and the art of Kung-Fu.
